These things don't have the stomp attack and don't posses the shielding on the normal Spider. TR3058 has an excellent vehicle section for post-Clan Tech Level 2 vehicles (including the very awesome Gauss rifle toting Yellow Jacket VTOL). It is fought for one of the datacores. With AMS, the mech can expcet to tangle with slower Catapults and other missile mechs while dishing out punishment. Tanks also lack the intricate neuro-helm interface and are immune to neuro-hacking by battlesuits, although that means they cannot hitch rides on tanks (enemy or allied). -MechAssault 2 manual. The AMS functions differently in Mechassault 2 -- instead of luring missiles away using a flare, the AMS turret now acts like the Laser AMS and actively shoots down incoming warheads before they touch your ride. We know since the W.O.B. Suit up in BattleArmor and seek an enemy 'Mech to "jack." Once a neurohack begins, hitting the special ability knocks the battlesuit prone. Deployment: "Mr. Skullhead" is the prime battlemech in many maps and has an instantly recognisable visage. History/Overview: This is a variation of the mech discovered by Lieutenant Foster, Major Natalie Kerensky, and "Mechwarrior" (a stupid name for a faceless protagonist) on a planet with Star League LosTech. Even so, a fast mech can put some distance between itself and a battlesuit, then that's when the battlesuit is in real trouble. Battlesuit, Elemental 3. In fact, the first Mechassault had player relying on the Uziel/Belial mech for quite some time before heavier mechs were available. Nova Cat, Wendigo, Thor, Summoner 6. History/Overview: The Uller was the Inner Sphere designation for the Clan Kit Fox. Sadly, the secondary machinegun is next to useless, and the Nova Cat consequently runs extremely hot. The only ability the Raven has of note is its Null Signature, which is best used for pilots whose only specialty is deserting the battlefield. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. In short, the battlesuit is perfect for guerilla style tactics and ambushes, but quite inadequate in an up-front confrontation without proper support. Turrets are only not actively engaged in battle if the player using the turret is a dumb-ass who does not know how to use the POV missile or the turret's laser and shield ability once the fighting gets up close. This then allows a Vulture pilot to blast the offending battlesuit with several salvoes of lasers or SRMs. Capabilities: Mechassault's Thor is the heaviest jump capable mech with special armor, meaning it has the mobility and defence against battlesuits. VTOLs are extremely fragile. With all the shells and laser bolts flying in the arena; the slight reduction in armor is probably not noticeable. During this time, a Stiletto can switch to the flamer and roast the battlesuit in a few seconds. It was used mainly by Clan Jade Falcon as a fast strike unit, operating either in pairs or two pairs to advance on tactical targets along a strategic front. Note that the original Corvis and the Mechassault 2 Corvus are quite different in appearance. Uziel, Belial 8. The reflective (anti-energy) armor of the Corvus makes it resistant to energy weapons (but not to flamers); it also has the beneficial side-effect of preventing neuro-hacking by battlesuits for a short while. Take your favorite fandoms with you and never miss a beat. Like all assault mechs, the Blood Asp is capable of mounting an "alpha-strike". Mechassault 2 is a third person shooter developed by Day 1 Studios in conjunction with FASA Studios. The Raptor, which is the only Medium Mech to carry Null Signature, is the ideal Mech for objective based games, such as Capture the Flag, Check it, etc.. With the firepower built in with the speed that it carries, it can literally "run and gun" down enemies. History/Overview: The Belial is a Mechassault custom design that clones the Uziel body with different weapons and special ability. The flamer weapon is useful for roasting battlesuits that fail the neurohack, but Star Adder pilots will need quick fingers to push off battlesuit hackers. Deployment: Mad Cat mechs are sometimes deployed alongside Timber Wolf mechs, but they usually pop up here and there. For MechAssault 2: Lone Wolf on the Xbox, Guide and Walkthrough by rathee. Jump capable, as with most light mechs, the Cougar can navigate broken and rough terrain, allowing it the ability to scram when the fight does not go its way. Below are the available mechs in Mechassault 2, encompassing their original pen & paper history with their past appearances in the older Activision simulations and previous installements of Mechassault and/or Battletech. It also has a relative made by the Word of Blake which is a smaller version of it - the Mini-Spider. They are so slow, in fact, that even an Atlas can outpace one if the battlesuit does not use jets to make short hops. Deployment: VTOLs are only deployed in some team type matches -- Team Last Man Standing for example, will not feature VTOLs. They can be of good use in Check It and Base War matches as well, dropping in battlesuits and tanks to mix it up with enemies, as well as armor power-ups so battlemech allies can heal themselves and continue fighting. To make up for this, the Catapult has the longest lasting JumpJets in both of the MechAssault games, being able to fly for well over 10 seconds. The first mention of a Stiletto battlemech was in an article for Battlemech "Ultralights", which were mechs in the 10 to 19 ton range. Decades later, the Atlas continues to sow death in all manner of battles. An extremely capable and solid machine designed for mech versus mech fights. Having an allied battlesuit riding the Prometheus will help prevent neurohacking, but few people on Xbox Live will be willing to trade their rank to truly help out a Prometheus pilot. History/Overview: There is no history offered in Battletech for turrets and emplaced defences. If you (as a dismounted pilot) have a choice between clicking the right stick and boarding this "mech", click the right stick. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. The token machinegun is probably not even used -- even against battlesuits. Deployment: Battlesuits are the default available equipment for almost all matches (even team matches) except in Last Man Standing and Team Last Man Standing. Uziels are true medium mechs, carrying decent firepower and fair mobility; having them operate in the support of their bigger stablemates will let Uziel pilots reap big wins in Team Destruction. Because their Null Signature is rather long compared to other Null Sig mechs, tanks have the advantage of rolling right up to a flag or datacore undetected (and more importantly, unscathed) before making a frenzied dash back to base or to the friendly flag drop zone. Although not fast, the Loki is able to do some damage with its triple LRMs and dual ACs. This meant the hard-wired gear of traditional Inner Sphere battlemechs were consistently out-classed by Clan logistics organisation and omni-technology. MechassaultReborn 4,053 views. A 90 ton jump capable machine with twin gauss rifles and heavy lasers, the Blood Asp underwent a major reality shift in Mechassault 2. A lucky shot managed your Mad Cat. The missile packs should be upgraded at least once before being used when fighting other Mechs since the Crossbow Missiles do not do much damage and work better when they are "swarmed" by the pilot. The Loki and Hellbringer both lack active defence armors, meaning that they are prime targets for battlesuit infantry looking for quick kills. The ability to jump allows the Belial to move over broken terrain and -- in some cases -- to escape foes. History/Overview: The "Corvus" was a post-Exodus battlemech brought along by the Star League army and used long before the formation of the Clans by Nicholas Kerensky. History/Overview: The notion of the battlesuit dates back to the late Robert Heinlein's Starship Troopers (published 1959), still the world's definitive sci-fi power suit novel after all these years. Hackman pilots are best used in a team enviroment, such as Team Destruction, to best exploit the enemies' distraction to notice a Hackman until it is too late. Although neurohacking is both annoying and dangerous, the mechwarrior actually has the advantage since he has fewer buttons to go through in order to deny his neurohacker -- to successfully neurohack a battlemech, the battlesuit player will need to hack quickly using his X, Y, A, B, L, and R buttons while the mechwarrior only needs to rely on A, B, X, and Y. They could in fact be the most fragile vehicle in Mechassault, except for the POVM turret and pilot (which doesn't really count). Capabilities: The Uziel is quite simply known as the "light Mad Cat" in Mechassault. VTOLs can make fast drops of tanks to isolated pilots (see below for fighting mechs using just your pilot) or carry crewed battlesuits or a tank to and from various drop points. Battlesuits are slow without using their jump jets to accelerate their movement. Capabilities: The Prometheus is a much more deadly mech than the Atlas but some say the armor is slightly weaker. Turrets are immobile, meaning they cannot move to avoid incoming attacks; they need to rely on the slow delivery of the POV missile to attack enemies far away. Each Battlemech (with the exception of an Omni-mech) feature a different weapon layouts, performance, and protection. Mechassault 2 - ONLINE Team Destruction on Proving Ground 4v4 Xlink kai multiplayer - Duration: 10:31. A skilled VTOL pilot and team leader will be a rare find; be sure to befriend him/her for your team games or expect to lose quite often. The clumsy and confusing dual designation of Clan machines stopped after Technical Readout 3055. History/Overview: The Clan Nova Cat created the Omnimech Nova Cat to, "imbue the spirit of the clan", as well as present to the Crusader Clans the fearsome new weapon Clan Nova Cat would employ when they joined their Inner Sphere allies in the Second Star League. Deployment: Turrets are better snipers than tanks due to their POV missile. MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. The combined might of level 3 Warhammer missiles coupled with an alpha-strike is something few mechs can survive. Its twin gauss cannon gives it a heavy punch that cannot be withstood for long. A single Rommel tank can be carried by a VTOL to an otehrwise inaccessible area. Mad Cat pilots should take care to be deployed near mechs with short range weapons or have an allied battlesuit cling to the back of the mech -- this prevents neurohacking by enemy battlesuits and gives the ally a free ride. The Raptor is built on an Alshain Type KR140 Endo Steel chassis and uses a weight-saving Omni 175 XL Engine, which gives the Raptor a top speed of 118.8 kph. Its lasers allow its pilots to sting mechs if they prove too fast for Warhammers -- in any case, AMS mechs will not be able to deter a Bowman's Warhammers, since the missiles are too large to be knocked out by the AMS. Consult the first edition of TR3026 for VTOLs used in the Inner Sphere prior to the Clan Invasion. Additionally, VTOLs may not drop their internal cargo if battlesuits or tanks are being carried. While the turret's shield protects it somewhat, the problem is that the shield does not stop small units like tanks or battlesuits from walking past the shield and sticking their guns right into the turret and firing (or a pilot placing a bomb) -- the shield does not prevent such shenanigans from occuring. Choose from a variety of weapons and vehicles--from the stealthy Raptor mech to the mech-jacking BattleArmor--all equipped with different weapon … Luckily, the Nova Cat has reflective armor, meaning that it can shake off peky battlesuits when anyone attempts a neurohack. Capabilities: The Cougar in Mechassault is a light multi-role machine best used for scouting and flanking, and less for up front confrontations with anything larger than a medium mech. Unlike the Puma, the Kit Fox is quite invisible when it charges and fires its Warhammer missile while cloaked. Though primarily focused on mech combat, Mechassault 2 allows players to exit the mech and pilot Power Armors, tanks and VTOLs. The Timberwolf is a deadly machine and its current version in Mechassault is no exception. Product description MechAssault 2: Lone Wolf continues the massive destruction, intense combat, and addictive online play that gamers expect. As a potent mech-hunter, the Timberwolf does lack anti-battlesuit defences, and may find itself under constant neurohack if a group of battlesuits engage it. Battlesuits come with the ability to "neurohack" enemy battlemechs, which results in an instant kill for your team (the ejected enemy pilot dies on impact with the ground), however the process can be quickly quashed by application of quick reflexes or by a special ability. If you are looking to fight in (or fight against) a Ragnarok, consult the guide's Team Matches mech appearance chart. The Raptor has enough firepower and speed to successfully engage other Mechs of heavier classes. In addition, this Mech has Null-Signature which is seen more commonly on lighter class Mechs. Since a tank can be carried by a VTOL, a serious team-player/gung-ho attitude must be adopted in order for tank/VTOL teams to be effective. They can carry two battlesuits or a tank in addition to any other internal cargo in the form of power-ups (salvage) for either themselves or the VTOL's allied battlemechs, battlesuits, or tanks. Other mechs may have the firepower to smash other mechs, but the Thor's specialty in Mechassault 2 seems to have shifted to hunting battlesuits. Indeed, when Project Phoenix was initiated under the direction of WizKids and FanPro, the Mad Cat designation edged out the Timber Wolf name in almost all entries of the same mech. The Belial is the lightest mech to possess target jamming, which allows the mech to dodge "tracking" shots like PPCs and lasers by constant motion. Vultures are best used to support larger units by firing SRMs or by sniping with lasers. MechAssault Wiki is a FANDOM Games Community. The mech's twin pulse lasers are unimpressive main armament; its auto-cannon and SRMs are more suited for dishing out damage. History/Overview: This mech was discovered by Lieutenant Foster, Major Natalie Kerensky, and "Mechwarrior" (a stupid name for a faceless protagonist) on a planet with Star League LosTech. In addition, the VTOL also has access to a fast deployable laser turret (these are automated and are easily destroyed by almost any weapon or a mech walking on it) and a generic high-explosive bomb. Like the Uziel, the Belial has very poor secondary weapons, and should rely on its gauss cannons to carry most of its battles. Capabilities: In Mechassault 2, the Raptor is a medium (as opposed to light) mech. Capabilities: The Mechassault 2 Vulture is not much different from the Mad Dog -- instead of LRMs, the Vulture variant sports the blue flamed SRMs and those tracking lasers. These are the thicker than normal (telephone) cables sold at various electronic shops. The game follows the Mechwarrior, Lt. Foster and Maj. Natalia as they continue their fight against the Word of Blake. This makes the Stiletto a highly valued anti-battlesuit mech. Capabilities: The Star Adder is the newest assault battlemech and can outpace other assault mechs, like the Atlas. In Capture the Flag and Snatch It, Belials can form either part of the raiding party or as a suicidal rear guard to entagle heavier mechs so their team mates can escape. A favorite tactic of Loki pilots in Team Destruction is to cloak their mech, then join an already moving column of assault and heavy mechs, springing out just when the battle is joined. Totaling 4 missiles per-trigger pull. Capabilities: VTOLs are fast. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. They are not common, but they are not rare either. Lastly, VTOLs can only hold so much cargo. Deployment: The Elemental is deployed only in certain non-team maps and matches. It was as ineffective then as it is now. MECHASSAULT 2: LONE WOLF continues the massive destruction; intense combat, and addictive online play that gamers have been praising since MechAssault first hit the Xbox. Capabilities: The Belial is the "light Timber Wolf" in Mechassault. Shedo- Nova Cat IS a ****ing boss, it features twin Machine Guns and the most Heavy Lasers ever crammed into a mech! Continuing in the thirty-first century, MechAssault 2 allows gamers to encounter entirely new experiences in the epic BattleTech world. BattleMechs can weigh between 30 - 100 tonnes, and can travel at speeds anywhere from 19 - 45 MPH (30 - 72 KPH). Capabilities: Summoner pilots have access to a Warhammer missile, dual ACs, and jump jets on a fairly heavy and well protected frame. As new technology spread through the Inner Sphere, the Rommel -- along with its more general purpose variant, the Patton -- were regulated into home guard units as fiercer new units took afield. 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